A structured, immersive simulation where student teams govern fictional nations — managing 7 interconnected resources, negotiating formal trade deals, forging alliances, and building real cities. Piloted April 2026: 97% of students felt more engaged.
Created by Truc Nguyen during her work with Fayette County Public Schools, SimCivic puts student teams in charge of fictional nations — managing 7 resources, negotiating formal trades, forging alliances, and building real physical cities to compete for the highest score.
33 fifth-graders participated (31/33 completed the survey). 93% said they'd do it again. Average enjoyment: 4.2 out of 5. 74% wanted an after-school SimCivic club.
Every round is a new challenge. Every decision has consequences. Will your nation rise to the top — or fall to war, poverty, and poor planning?